“Today, we’re pleased to announce that we’ve joined forces with Facebook to create the best virtual reality platform in the world.
At first glance, it might not seem obvious why Oculus is partnering with Facebook, a company focused on connecting people, investing in internet access for the world and pushing an open computing platform. But when you consider it more carefully, we’re culturally aligned with a focus on innovating and hiring the best and brightest; we believe communication drives new platforms; we want to contribute to a more open, connected world; and we both see virtual reality as the next step.
Most important, Facebook understands the potential for VR. Mark and his team share our vision for virtual reality’s potential to transform the way we learn, share, play, and communicate. Facebook is a company that believes that anything is possible with the right group of people, and we couldn’t agree more.
This partnership is one of the most important moments for virtual reality: it gives us the best shot at truly changing the world. It opens doors to new opportunities and partnerships, reduces risk on the manufacturing and work capital side, allows us to publish more made-for-VR content, and lets us focus on what we do best: solving hard engineering challenges and delivering the future of VR.”
Mark Zuckerberg discussed the acquisition in a post on his Facebook account. Read the entire post here.
“I’m excited to announce that we’ve agreed to acquire Oculus VR, the leader in virtual reality technology. Our mission is to make the world more open and connected. Mobile is the platform of today, and now we’re also getting ready for the platforms of tomorrow, Oculus has the chance to create the most social platform ever, and change the way we work, play and communicate.”
Mark stated that, “Immersive gaming will be first, and Oculus already has big plans here that won’t be changing and we hope to accelerate.” but it would push Oculus’s brand of virtual reality beyond gaming, into “communications, media and entertainment, education, and other areas. Imagine enjoying a court side seat at a game, studying in a classroom of students and teachers all over the world or consulting with a doctor face-to-face — just by putting on goggles in your home.
…Virtual reality was once the dream of science fiction. But the internet was also once a dream, and so were computers and smartphones. The future is coming and we have a chance to build it together. I can’t wait to start working with the whole team at Oculus to bring this future to the world, and to unlock new worlds for all of us.”
How will this purchase affect the Oculus? Will it deviate it, or will the acquisition add funds to the project and power it might not have had? Only time will tell. With the PS4’s Project Morpheus in development and this acquisition I can definitely say that VR is here to stay, and I am very excited about that future.
Plus Minecraft creator, Notch has cancelled a VR version of Minecraft stating in a Twitter post,
On his blog he goes on to say, “…I think social could become one of the biggest applications of VR. …But I don’t want to work with social, I want to work with games. Fortunately, the rise of Oculus coincided with competitors emerging. None of them are perfect, but competition is a very good thing. If this means there will be more competition, and VR keeps getting better, I am going to be a very happy boy. And I did not chip in ten grand to seed a first investment round to build value for a Facebook acquisition.” Read more here.
I myself understand and echo his statement, with Facebook having many questionable policies, such as stockpiling user info, tracking user movement, the NSA spying scandal, and being an incredibly invasive beast. As well the ease of outside sources ability to access peoples information is indeed a creepy proposition (I myself run a Facebook profile through a pseudonym for anonymity).
How do you feel about the purchase? Worried or hopeful? Sound off in the comments.